I finally got this blog software to work.
Hello!
Now that I have a functioning (I hope!) blog, I believe I can send out more frequent updates.
Well, I don’t know what to say for now so, take care, whoever is reading this!
I finally got this blog software to work.
Hello!
Now that I have a functioning (I hope!) blog, I believe I can send out more frequent updates.
Well, I don’t know what to say for now so, take care, whoever is reading this!
9/23/2024 Students of AYBÜ spill from their yurts as berdan0 rains down upon them, sweeping the steppe in a cleasing cloudburst of zalgo texts…
and you shall know the truth and the truth shall set you free
The hell is an airfryer? ANSWER ME, BERDAN!! WHY ARE YOU FROM PAKISTAN!?!?!?
Personally, I think Factorio is a hard game. I think that the sheer amount of planning and commitment required makes it quite tough to pick up. From the start you must plan out the design of your factory, taking into account all the different resources and materials that you will be producing; from basic, to intermediates, to more advanced products. A “main bus” system is usually the best option, as it will provide a steady flow of resources throughout the factory. The start is actually quite simple, however by the time you begin Production and Utility science, it’s often that you require more iron and copper, especially the latter as the consumption of green circuits skyrockets, as do your need for power. Of course, you will have to deal with the alien enemies, so the issue is allocating resources towards defense. In conclusion, reaching the end will involve a lot of planning, expansion and innovating, as well as managing throughput, power and defense, all of which take experience to learn.
hello your computer has virus
Твоя цель здесь, иди ко мне
Путь завершён человек, иди ко мне
Я вижу твоё желание
Leave a Reply to John Ankania Cancel reply